Wirm is a platformer where you control a worm with groucho glasses. Wirm, the worm, starts with nothing and will have to acquire precious items to gain new abilities.


Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:

  • Unity 2019.2.8f1 Personal
  • Photoshop
  • Audition
  • Bosca Ceoil



  • The levels are meant to be played sequentially. As you advance you will unlock new abilities.


[A] / [D]: Move Left / Right
[C]: Submit (for the dialog boxes)

[W]: Go through doors to get to the next level (Level 1)
[Space]: Jump (Level 2)
[Hold & Release Mouse1]: Dash towards [Mouse Pointer] 

Quality of Life:
[N]: Next Level
[Esc]: Main Menu



  • The first level is meant to be all black until you get the item (use the particles as an indicator) 
  • The dash is a last minute addition and it is nos as polished as it shoud be (but the chaotic behaviour is fun, maybe?)
    •  Also, there is no icon for the item (red wig) and a white square & circle are used as placeholders